Nov 13, 2006, 07:15 PM // 19:15
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#101
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by CougarTheTall
Yeah, I have to agree with the original poster, the latter stages of Nightfall are just stupid hard. Not challenging hard, just ridiculas, stupid and idiotically hard. A group of 8 lvl 20's against 30 lvl 28's is just flat out STUPID. I've lost all intrest in Nightfall, I personally think the campaign is shit. No one wants to join groups anymore because they have their precious hero's and know the game inside and out because they have 24/7 to play this game. The rest of us are just screwed.
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Abandon the quest 'Breaking the Broken' for the meantime, until you are prepared to fight them. It is not needed for the primary, but since it's in the main town and effects right outside the Gate of Torment, 90% of people end up being slaughtered by it.
However, any situation making you fight 30 level 28s is a result of player error. In the quest itself, there are four waves of 7-8~ demons, which should be dealt with one at a time in a tactical manner.
I didn't find Nightfall to be particularly hard, but the increased difficulty was much more interesting than the equivalent of slaughtering grawl. Granted, the Margonites are terribly weak endgame mobs, though the demons are harsh. The problem isn't really the difficultly, it's the learning curve. For a player who plays through Prophecies, to Factions, then to Nightfall, it isn't that difficult, but to a Nightfall new player, overlapping demon patrols are going to hurt.
__________________
And the heavens shall tremble.
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Nov 14, 2006, 06:56 AM // 06:56
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#102
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Frost Gate Guardian
Join Date: Feb 2006
Guild: DVD Forums (DVDF)
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As an experienced player I love Nightfall, more varied and challenging missions and quests than in Factions. End game areas that actually makes you use some tactics. Heros that give you a tweakable henchteam, etc, etc. Of course beautiful sceneries!
However, if I was a newbie on Nightfall, instead of in old pre-sear, I would have had a hard time! The harder monsters come much more quickly. In pre-sear I walked a round for two weeks among lvl 1-5's (I was too shy to ask anyone to help me to do "north of the wall" and "party with an ally" quest). You got a pretty soft learning curve with skills gradually introduced to you.
In Nightfall things get to you a bit faster and to learn not one or two but also all the heros proffesions would have been overwhelming for me at least. In addition all all different concepts, like hero control, hench control, party building (when you now actually have to tweak the party builds for different quests/missions), not to speak about the new weapon and armour system. I thought grasping the runes and the upgrades was a bit tricky in post-sear. Insignas and inscriptions is flexible, but do not make it any easier. Guilds, Alliances, Capes, Guildhalls, Pvp, GvG, etc, it took me at least 4 months to understand tha basics.
But then I like to go a bit slow in the beginning, and GW was my first game in this catagory.
Regards,
Cloudbunny
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Nov 14, 2006, 06:18 PM // 18:18
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#103
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Wilds Pathfinder
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Quote:
Originally Posted by Jaml
Exactly there lies the problem. Guess what option alot of non hardcore players will choose. I already lost guildies to that problem. Why do you think games today have difficulty settings with an easy setting that allows nearly everyone to enjoy the game and a hard setting for the hardcore? Not everyone has some 1000 of hours to learn all the counters to specific builds. Nightfall is constantly on a hard setting with no way to scale it down for inexperienced or new players.
I think an exagerated difficulty will hurt Guildwars in the long term and lead to a smaller user base wich i find sad since the game is great.
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The problem with this analogy is that in the games that do have difficulty settings, the hard setting is actually still hard for veteran players. Nightfall is a 'medium'. It's difficult for the newbies, and it's easy for the veterans. For the casual player who's been around for a while, it should be just right.
Think about it this way: do you honestly want to play with people who can't beat Nightfall? Maybe some of you would, but I personally don't care for it.
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Nov 16, 2006, 02:31 AM // 02:31
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#104
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Never Too Old
Join Date: Jul 2006
Location: Rhode Island where there are no GW contests
Guild: Order of First
Profession: W/R
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Someone needs to find NF only players and drag them here to post their opinions. Everyone here seems to have at least one other chapter and thus are not new players. So we are all expressing our assumptions of what the new ones are feeling about NF.
I don't think people buy a game like this because they think it will be easy to play. As an NF-only player, they haven't been exposed to the different gameplay of the other chapters, so would accept it all as normal (even the crazy mob AI). At the most, they would compare it to other games they have played. If they find it too hard or just confusing, yes, they might quit. But on the other hand, having other players talk about skills only found in Prophecies and Factions might induce them to buy those chapters.
Maybe I'll spend some time in Kamadan doing an opinion poll on the game difficulty, while I study alternate builds for my heroes. (I like to multi-task - I might even be able to get rid of my iboga petals and skale fins.)
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Nov 16, 2006, 07:00 AM // 07:00
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#105
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Ascalonian Squire
Join Date: Aug 2006
Location: Nightfallen Jahai
Guild: [KOC]
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heres my opinion, quit whining, i beat the game with heroes and henches, along with many others, nightfall is far easier than the other campaigns. i dont understand why everyone is complaining about certain things being hard...they arent really
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